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Re: [XviD-devel] XviD-1.1-Beta 1 bugs summary
Hi,
thanks for the links. One thing's for sure: cartoon mode is not intended
to be used for coding natural images. This will produce artifacts and I
wouldn't consider this a bug. Regarding the artifacts in cartoon-like images,
it looks as if MBs are skipped that actually shouldn't have been skipped
(because they're moving). It seems this effect is amplified by either
adaptive quantization or b-frames (or both).
Cartoon mode is rather aggressively forcing skip mode because cartoons have
a lot of stationary motion. Wrong skip decisions cause artifacts. I'll try
to think of something, which eliminates these wrong decisions without
harming the compression efficiency...
bye,
Michael
Quoting nvidiadx@xxxxxxxxxxxx:
>
>
> On Wed, 23 Feb 2005 23:49:30 -0800 Dirk Knop <dknop@xxxxxxxxx
> goettingen.de> wrote:
> >Aloha!
> >
> >Michael Militzer wrote:
> >
> >>Hi,
> >>
> >>Quoting Dirk Knop <dknop@xxxxxxxxxxxxxxxxxxxxxx>:
> >>
> >>
> >>
> >>>- GMC has a bug. With very much motion, some blocks get totally
> >>>displaced. The issue is the same no matter if decoded with
> >libavcodec or
> >>>xvid.
> >>>
> >>>
> >>
> >>Do you have a sample demonstrating this effect? Either the coded
> >(wrong)
> >>bitstream or a source file + settings to reproduce the problem?
> >>
> >>
> >
> >Someone reporting this bug at doom9 posted an archive here:
> >http://s2.yousendit.com/d.aspx?id=1IRU00JPFMEFR26USGL9OUJOF1
> >
> >Don't know if it's still online, but it contains the source, the
> >avs
> >script and some broken encodes ;)
> >
> >>>- Some issue with cartoon mode and bvhq (well, cruncher may
> >report it
> >>>better :) ): some white blocks sometimes floating around within
> >high motion.
> >>>
> >>>
> >>
> >>Is this really _only_ happening with bvhq? Iirc, the cartoon mode
> >doesn't add
> >>any special optimizations for b-frames - in fact, it wasn't even
> >meant for
> >>using it with b-frames (at least I didn't test it much). Do you
> >have a sample
> >>clip for this problem? I suspect that probably some MBs are
> >skipped in
> >>b-frames, which shouldn't have been skipped - but you know,
> >cartoon mode
> >>rather aggressively forces the use of skip mode...
> >>
> >>
> >This is a cruncher-report, he says he can always reproduce it.
> >Will ask
> >him to report more on it.
> >
> >Regards
> >Koepi
>
> Yes my initial thought was b-vop is couseing this behaviour in use
> with cartoon mode but that assumption was wrong it is cartoon mode
> + adaptive quantization thats couseing it, other reports and
> samples showing that problem can be found @ the following places
>
> http://forum.doom9.org/showthread.php?s=&threadid=90596
> http://forum.doom9.org/showthread.php?s=&threadid=88367
> http://cruncher.mufflastig.com/XviD/cartoonbug/
>
> SCNR
> CruNcher
>
>
>
>
>
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