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Re: [MPlayer-users] Problem with Windows Media audio


To: "MPlayer usage questions, feature requests, bug reports" <mplayer-users@xxxxxxxxxxxx>
Subject: Re: [MPlayer-users] Problem with Windows Media audio
From: Rich Felker <dalias@xxxxxxxxxx>
Date: Thu, 16 Jun 2005 11:55:46 -0400
Delivered-to: itdp@localhost
Delivered-to: mplayer-users@mplayerhq.hu
In-reply-to: <20050616004437.GA2431@VM10124.spb.edu>
References: <200506152039.j5FKdRnK017558@mail.par1.net><20050615224155.GA784@VM10124.spb.edu><20050615235111.GM331@brightrain.aerifal.cx><20050616004437.GA2431@VM10124.spb.edu>
User-agent: Mutt/1.3.25i

On Thu, Jun 16, 2005 at 04:44:37AM +0400, Vladimir Mosgalin wrote:
> Hi Rich Felker!
> 
>  On 2005.06.15 at 19:51:11 -0400, Rich Felker wrote next:
> 
> > > >   Thanks a lot, I tried -afm dmo, works perfectly! I don't think I'd run
> > > >   across that one yet. :)
> > > 
> > > Well, next times you experience problems with wmv1/2 codecs, try
> > > -vfm dmo ;) It helps even more often than with wma. You'll lose nice
> > > postprocessing, though, but that's much better than watching as your
> > > video is falling apart (and what the hell are those j-frames, does
> > > anyone know?).
> > > 
> > > But afm = dmo has no drawbacks, that's why I suggested to append it to
> > > config file and forget about this problem.
> > 
> > No drawbacks?? Won't it cause windows dll crap to get loaded for many
> > formats that are playable with free decoders, resulting in worse
> > performance if nothing else..?
> 
> Worse performance for audio decoding? No, not really. Besides, (AFAIR it
> I heard it on this list), dmo codecs are heavily optimized and they
> quite fast. I checked it now, ffmpeg audio decoder uses 0.3-0.4% cpu on
> wma2 files I tested. acm decoder uses 0.4-0.5% cpu. dmo one - 0.5-0.6%.

You're right that they're optimized. In fact they depend on particular
cpu extensions (mmx2? sse?) and will crash with invalid opcode on
older cpus.

Anyway your cpu %'s already show that they're slower.

Rich

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